kyle demers

a sketched goth kid banner which displays goth kid on the left with 'goth kid' written on the right in a graffiti style

goth kid

date released

1/23/2018

description

play as goth kid and collect coins to open the exits while trying to avoid the light along the way.

lessons learned

creating the lights in this game was quite an interesting challenge. at first, I was using a 32x1 sprite and creating a series of objects from the light to the next floor that it came in contact with, but that caused a lot of frame rate issues since I was generating hundreds of objects per light.

thanks to some googling, I found out that I could create an object pool and reuse a bunch of pre-generated objects when I needed them. this helped a bit, but once I added around 15 lights, the framerate issues persisted since I was still activating/deactivating up to hundreds of objects at once.

finally, I decided to figure out the space between the light and the next floor and stretch the object's sprite until it hit the next floor. this finally solved the problem and taught me how to scale on the fly and how to use object pools (which I now use all of the time).

little bombs logo which displays the words 'little bombs' in a bubble letter format and also has most of the main little bombs characters sitting around the various letters

little bombs

date released

[work in progress]

description

play as a bomb who poops out other bombs to attack your friends.

lessons learned